The shotgun is way too powerful compared to the other weapons. I think it's because the bugs are set to disappear based on the number of hits they take. It would've been even better if the single-shot rounds had piercing capabilities.
The ground bugs felt a bit trivial because of the tank's main cannon and jump attacks. However, the aerial bugs were such relentless bullet sponges that I eventually got overwhelmed and defeated. Also, I didn't really see a reason to use the right-click dash toward the late game.
That said, my second playthrough was still very satisfying. The controls feel amazing!
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A real pleasure to play. Looks great, feels great, plays great. Check out those cool animations!
Lol, this might be the first time I've actually come back to replay a game. I'm really looking forward to your next project!
The shotgun is way too powerful compared to the other weapons. I think it's because the bugs are set to disappear based on the number of hits they take. It would've been even better if the single-shot rounds had piercing capabilities.
The ground bugs felt a bit trivial because of the tank's main cannon and jump attacks. However, the aerial bugs were such relentless bullet sponges that I eventually got overwhelmed and defeated. Also, I didn't really see a reason to use the right-click dash toward the late game.
That said, my second playthrough was still very satisfying. The controls feel amazing!
Wow, reaching wave 10 is seriously impressive! The number of enemies must be insane :D
And thanks a lot for the detailed feedback, I really appreciate it. I'll keep all of that in mind when updating the game
Got up to wave 4 with a kill count of 207, do any new enemies spawn beyond this?
Congrats! yes, there's a new land enemy in wave 6 with the highest health. But, it still goes down with one stomp :D