Iron Snail
Shoot or stomp all enemies and keep them from reaching the drill.
Tips:
- Touching enemy won't deal any damage.
- Jumping directly on enemy defeats them, but you will take some damge in return. The amount of damage you receieve stays the same, no matter how many enemies you stomp at once.
- Jumping in front of an enemy will damage and knock them back, and you won't take any damage.
- The vehicle will regenerate durability over time. If it's destroyed, a new one will be deployed without any upgrades.
- All enemies deal the same amount of damage to the drill.
Controls:
| Action | Keyboard | Controller |
| Move | A/D | Left stick |
| Jump | Space | A |
| Dash | RMB | B |
| Cannon | F | Left Trigger |
| Gun | LMB | Right Trigger |
| Switch Gun Mode | R | Y |
| Aim | Follow Cursor | Right Stick |
| Pause | P | Start |
Note: This is my first time adding controller support to my game. If anything feels off, awkward, uncomfortable, incorrect, or not working properly, please let me know.
Credits:
- Game Design, Progremming, Art: Ar
- Fonts: Pixeloid by GGBotNet.
- Music: Free Sci-Fi Music Pack Vol. 2 by Alkakrab
- Sound Effects: Snake Authentic Gun Sounds by SnakeF8
- Sound Effects: Monster Sound Effects Vol.1 by Magicae
- Sound Effects: Pixabay.
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Ar |
| Genre | Shooter |
| Made with | Unity, Aseprite |
| Tags | 2D, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller |
| Content | No generative AI was used |





Comments
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A real pleasure to play. Looks great, feels great, plays great. Check out those cool animations!
Thanks for the kind words!
Lol, this might be the first time I've actually come back to replay a game. I'm really looking forward to your next project!
The shotgun is way too powerful compared to the other weapons. I think it's because the bugs are set to disappear based on the number of hits they take. It would've been even better if the single-shot rounds had piercing capabilities.
The ground bugs felt a bit trivial because of the tank's main cannon and jump attacks. However, the aerial bugs were such relentless bullet sponges that I eventually got overwhelmed and defeated. Also, I didn't really see a reason to use the right-click dash toward the late game.
That said, my second playthrough was still very satisfying. The controls feel amazing!
Wow, reaching wave 10 is seriously impressive! The number of enemies must be insane :D
And thanks a lot for the detailed feedback, I really appreciate it. I'll keep all of that in mind when updating the game
Got up to wave 4 with a kill count of 207, do any new enemies spawn beyond this?
Congrats! yes, there's a new land enemy in wave 6 with the highest health. But, it still goes down with one stomp :D